Closed GoogleCodeExporter closed 9 years ago
No further development is likely to happen on the 2.x branch. Furthermore, I
don't have the hardware to develop any Retina support on. So not likely to
happen before 3.0, whenever that is done.
(If you really, really want this, feel free to get me development hardware!)
Original comment by paracel...@gmail.com
on 24 Jul 2012 at 9:23
[deleted comment]
You don't need a Mac with Retina display to develop or even test an app that
supports Retina display.
All you need is Mountain Lion. Click System Preferences, click Display, click
Scaled, and select any resultion that has "(HiDPI)" in its name. That's it. So
you don't need an actual Retina display to test an app for Retina support.
Original comment by dzankiza...@gmail.com
on 30 Aug 2012 at 5:26
http://retinizer.mikelpr.com
Use this app to make Xee retina'ed.
Original comment by wholisti...@gmail.com
on 7 Sep 2012 at 2:43
I just tried Retinizer, but it does nothing to Xee. Images look the same as
before "retinization."
Original comment by dzankiza...@gmail.com
on 23 Sep 2012 at 11:21
Patches for retina support were posted on the discussion board:
Support for Xcode 4.5:
http://wakaba.c3.cx/sup/kareha.pl/1248284088/265 -> http://pastebin.com/aVRz7Z5a
Support for retina displays:
http://wakaba.c3.cx/sup/kareha.pl/1248284088/266 -> http://pastebin.com/UaXhyr60
Original comment by raimue
on 15 Oct 2012 at 10:26
does anyone build xee with this patch?
Original comment by dim...@gmail.com
on 31 Oct 2012 at 7:45
I tried the above patches and it works well. Here's my build:
https://bitbucket.org/dahlia/xee/downloads/Xee-7cb8bb7222a4.zip
Original comment by hong.min...@gmail.com
on 17 Nov 2012 at 11:39
Thanks for that Hong, your build worked for me too.
Original comment by wholisti...@gmail.com
on 18 Nov 2012 at 3:26
Hong, I could hug you right now.
Usability wise, it now renders an image in retina resolution at 50% zoom.
I think, when the filename contains "@2x" a retina indicator (@2x?) be
highlighted next to the colour depth, and the current "50% zoom" should be
"100% zoom" again.
In short: detect @2x in the filename, if it's there: multiply the
zoom-level-indicator by 2.
I'll try to find someone that can do this - while secretly hoping someone here
picks this up ;)
Original comment by Herman.v...@gmail.com
on 20 Nov 2012 at 6:22
This is brillant, thanks a lot! Only problem seems to be that the crop tool
(cmd-k) now doesn't work properly since the cursor is mapping to a different
scale than the display. In the pic attached, my cursor is in the middle of the
field on the bottom-right, near where the soccer goalpost is.
I have absolutely no technical skills and can't offer a fix, but would be very
grateful to anybody who could!
Thanks again to raimue, Hong and the others for their work on this.
Original comment by joseph.d...@gmail.com
on 1 Dec 2012 at 6:40
Attachments:
Thanks, Hong, The retina version work well for me.
Original comment by myckc...@gmail.com
on 4 Feb 2013 at 5:32
There's a 3.0 beta on the download page now. Theoretically, it should support
Retina, but I have done no testing at all. Could some of you try it out and say
how it looks?
Original comment by paracel...@gmail.com
on 10 Mar 2013 at 1:12
Thanks. 3.0 look like quite a slick revision of Xee. Unfortunately it's not
handling Retina displays correctly yet. The images are clearly being displayed
at retina resolution, but the program is only filling in a quarter (or less) of
the screen when it tried to fit or fill the window. Screen grab attached to
show what I mean.
Original comment by joseph.d...@gmail.com
on 10 Mar 2013 at 5:43
Attachments:
It appears that the program is only mapping to the bottom-left quarter of the
window, no matter how you zoom. A couple more images attached to show what I
mean; this is the same image at 'fit to screen', and zoomed in a couple of
times.
Original comment by joseph.d...@gmail.com
on 10 Mar 2013 at 5:47
Attachments:
Right, thanks, I will have to try and get a test setup going so I can fix it.
Original comment by paracel...@gmail.com
on 10 Mar 2013 at 12:27
Ok, made a guess at what was wrong and released another beta. Try it!
Original comment by paracel...@gmail.com
on 10 Mar 2013 at 11:12
Awesome guess!!
Looks like we have lift-off.
Thanks a lot, dude; you made my day.
Original comment by joseph.d...@gmail.com
on 10 Mar 2013 at 11:55
Attachments:
All right, that looks better. I still need to find a machine to test it so I
can look really closely and see if the filtering is doing its job right, but
I'll call this fixed for now.
Original comment by paracel...@gmail.com
on 11 Mar 2013 at 12:10
It's all looking great on retina now.
Thanks for working on x3.
I am not such a big fan of the tv snow storm rendering screen though, bit
distracting. Could I get the black screen back?
I had a dig around the package but couldn't find the source img.
Original comment by wholisti...@gmail.com
on 11 Mar 2013 at 1:28
Hello, are there any news in Xee and Retina? It would be nice to see Xee using
Retina at 100 % view instead of 50 %.
Original comment by atari...@gmx.de
on 28 Jul 2013 at 1:48
Xee is always using Retina. The question is what "100%" means. There is no
option to change this yet, but might be in the future.
Original comment by paracel...@gmail.com
on 28 Jul 2013 at 1:50
Sad to hear Xee2 won't be updated here and there.
I may be in the minority but Xee3 seems so bloated and slow, compared to Xee.
The speed and lightness is what I, and I believe other people too, loved at
Xee2.
Anyway, thank you for developing it and releasing v2 opensource.
Original comment by solid...@gmail.com
on 23 Apr 2014 at 3:30
Original issue reported on code.google.com by
t...@cellfi.sh
on 24 Jul 2012 at 9:17