Open GoogleCodeExporter opened 9 years ago
Are you sure this is a good idea? Sure CK does it, but it has a different
purpose compared to xEdit.
For example if I want to replace a base object for references (lets say replace
STAT with TREE) I'll need to create a new object, find and replace in CK,
delete the old one. And if there are thousands of refs, and also references in,
for example, script properties, I doubt that even CK can handle it correctly.
While in TES5Edit I simply delete old base object and create a new one with the
same FormID. Done. Fast and sweet.
I can write a script for base object deletion which will wipe all references
too and include it in xEdit distribution, I think it is a better way.
Original comment by zila...@gmail.com
on 20 Sep 2013 at 9:25
There is also a problem of deleting refs that are referenced themselves in
script properties, AI packages, conditions, etc. How does CK handle it? Does it
clean up those links too?
Original comment by zila...@gmail.com
on 20 Sep 2013 at 9:29
Perhaps make it possible to choose whether or not you want to remove those
records when deleting a base object?
Original comment by arthmoor
on 21 Sep 2013 at 7:06
Possible, but what about other dependencies like leveled lists, conditions,
containers, inventories, packages, scripts, etc. Base objects can be referenced
by anything, and covering all cases is out of xEdit scope, it is specific for
each game.
Or you talking only about placed references in cells?
Original comment by zila...@gmail.com
on 21 Sep 2013 at 8:25
No, I was referring to all uses of a base record. Not much point in getting rid
of them if you don't include all the ways they can be accessed.
Original comment by arthmoor
on 21 Sep 2013 at 9:09
One complication I can think of for Geck is that the source code of scripts
would not be updated even if all object dependencies were to be updated.
If you add this feature, please make it optional.
When I remove a base object in xEdit, it's for when I have another object
ready, and change it's formID to the removed object, so the references are
updated and not broken.
Original comment by rickerhk...@gmail.com
on 22 Sep 2013 at 5:20
Removing all the references is specific for each game, so I'll probably write a
script for that. There are some (rarely or almost never used) code pieces for
Oblivion in xEdit now left from Elminster, I don't want to add to that ballast
:)
Original comment by zila...@gmail.com
on 22 Sep 2013 at 5:37
Original issue reported on code.google.com by
arthmoor
on 20 Sep 2013 at 8:13