Closed tana closed 4 years ago
Avatar of first connected client looked from second client looks like "slow frame rate" compared to opposite direction. Possibly related to #12 .
Perhaps just a Unity's automatic frame-rate reduction caused by overload (three simulations in single machine).
Fixed by PR #26 .
Avatar of first connected client looked from second client looks like "slow frame rate" compared to opposite direction. Possibly related to #12 .