tana / Mondeto

An open, flexible, and secure online virtual reality system.
MIT License
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Different sync frame rate (?) between clients #16

Closed tana closed 4 years ago

tana commented 4 years ago

Avatar of first connected client looked from second client looks like "slow frame rate" compared to opposite direction. Possibly related to #12 .

tana commented 4 years ago

Perhaps just a Unity's automatic frame-rate reduction caused by overload (three simulations in single machine).

tana commented 4 years ago

Fixed by PR #26 .