Closed tana closed 4 years ago
In ColliderSync, collision event is sent for the object directly containing the collider (recvGameObject.GetComponent<ObjectSync>()). However, for models, Unity Collider is sometimes attached to child objects.
ColliderSync
recvGameObject.GetComponent<ObjectSync>()
In
ColliderSync
, collision event is sent for the object directly containing the collider (recvGameObject.GetComponent<ObjectSync>()
). However, for models, Unity Collider is sometimes attached to child objects.