Exception: Exception of type 'System.Exception' was thrown.
at Microsoft.MixedReality.WebRTC.Interop.Utils.ThrowOnErrorCode (System.UInt32 res) [0x00015] in <523f54ef16b44aa2825132fea54da877>:0
at Microsoft.MixedReality.WebRTC.DataChannel.SendMessage (System.Byte[] message) [0x00031] in <523f54ef16b44aa2825132fea54da877>:0
at Connection.SendMessage[T] (Connection+ChannelType type, T msg) [0x00008] in /opt/workspace/workspace/satoshi-tanaka.mondeto.windows64/Assets/Scripts/Core/Connection.cs:194
at SyncNode.SyncFrame (System.Single dt) [0x002c5] in /opt/workspace/workspace/satoshi-tanaka.mondeto.windows64/Assets/Scripts/Core/SyncNode.cs:140
at SyncBehaviour.FixedUpdate () [0x00082] in /opt/workspace/workspace/satoshi-tanaka.mondeto.windows64/Assets/Scripts/UnityInterface/SyncBehaviour.cs:163
(Filename: <523f54ef16b44aa2825132fea54da877> Line: 0)
It seems like indicating the field data of a mesh (vertices, indices, etc.) is exceeding the maximum packet size of WebRTC.
Protocol was changed to QUIC-based one (see #114 ), but due to size limit of QUIC datagrams, it is not possible to send large field values such as mesh data.
Therefore this problem is not solved yet.
It seems like indicating the field data of a
mesh
(vertices
,indices
, etc.) is exceeding the maximum packet size of WebRTC.