Open Vochsel opened 3 years ago
The Blender face instancing toggle for "Render instancer" is always respected, even if instancing for that mesh is set to none.
Seems like the problem line is around here:
https://github.com/tangent-opensource/blender/blob/ta-usd-export/source/blender/io/usd/intern/usd_writer_mesh.cc#L154
prim.SetActive((object_eval->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER) != 0);
The Blender face instancing toggle for "Render instancer" is always respected, even if instancing for that mesh is set to none.
Seems like the problem line is around here:
https://github.com/tangent-opensource/blender/blob/ta-usd-export/source/blender/io/usd/intern/usd_writer_mesh.cc#L154
prim.SetActive((object_eval->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER) != 0);