Instead the shader block is still programmatically drawing the building grid, so we still have aliasing artifacts, and are also getting missing texture references.
Seems like the intention and best rendering path here would be to use the building grid texture?
It looks like the
building-grid
is trying to reference the same texture from the Eraser Map style, but that texture hasn't been defined intextures
:https://github.com/tangrams/refill-style/blob/gh-pages/refill-style.yaml#L833
Instead the shader block is still programmatically drawing the building grid, so we still have aliasing artifacts, and are also getting missing texture references.
Seems like the intention and best rendering path here would be to use the building grid texture?