Closed sensescape closed 8 years ago
@bcamper Any idea why the building are black (should be grey image texture), and the water boundary is black (should be grey)?
It looks like a regression caused by changes in the way Tangram 0.10 handles material alpha, plus the (unusual) custom shader used in Refill. Bubble Wrap has a different/better solution that works, I'll update Refill in master and we can merge into this branch.
@sensescape should be fixed in this branch now too
Fixed water boundary in: 493ba2fdfda3de567035640b06544c9ce27fbe4d
Where "other polish" primarily means:
Generally less filtering by area in POIs layer, but more filtering for:
This is ready to be forked off for the no and all label versions, but waiting on that till everything else settles.