Closed sensescape closed 8 years ago
at z19
@patriciogonzalezvivo ?
The problem is on this line: https://github.com/tangrams/refill-style/blob/gh-pages/refill-style.yaml#L691 commenting it will "solve" the problem... but also will hook the wave line pattern to screen coordinates. Before jumping and find a better strategy for this I have some questions:
waves
, waves2
and stream-waves
. What are the differences between them? i think we should start working in a more modular structure for the shaders... so we can re-use the modules (https://github.com/tangrams/tangram-sandbox/tree/gh-pages/modules/space) I made and fix this kind of behavior fewer times. That will be ok?
waves and waves 2 are basically the same, waves 2 is just slightly darker. I wanted to have more contrast between ground and water at higher zooms. I'm using waves up to z13, then it gets darker at z13 and up with waves2
stream-waves are used for the river lines:
Yes, modular structure sounds good! Thanks!
@patriciogonzalezvivo could you help with modularization? Basically structure it so we can pull some of the reusable bits out into other files, once we have file include functionality.
working on it
I have simplify version of it here: http://tangrams.github.io/tangram-play/?scene=https://gist.githubusercontent.com/anonymous/bfcf61663b6bc183d284/raw/6a820cc0a4d84266b753a3b00f17cedcc5e7ab8b/scene.yaml
Need some fine tunning... Should I merge it @sensescape ?? or you want to do it after doing the adjustments?
ok merge. Thanks @patriciogonzalezvivo !
Let me know if you need assistance with it : )
Do I merge or you?
you can merge
Done, can you check everything looks ok?
waves pattern looks great!
but the coast stripes got thicker in line width.
previous:
now:
Looks like it doubled in line-width. Where do I adjust the line-width?
I just push a fix... Is less efficient but more flexible
nice! thank you! looks amazing
:+1: : D :+1:
this is fixed
yay
yay!
@bcamper @patriciogonzalezvivo Why is the shader not smooth at z17?
Here's how it looks at z15
At z17 the edges look rough and uneven: