tangrams / tangram-unity

Mapzen maps for Unity3D
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Look into proper way of generating uvs for generated meshes. #55

Closed tallytalwar closed 6 years ago

tallytalwar commented 7 years ago

Currently we are using Unwrapping.GenerateSecondaryUVSet to generate uv for the generated meshes which are marked static. But it seems this solution does not work for build demos on other platforms and is only a editor thing.