Currently certain size rules are only applied in the presence of sprites. From the docs:
Note: Since both percent-based and ratio-constrained scaling only make sense in the context of a sprite (not a simple colored shader point), specifying these for layers without both a texture and a sprite defined will generate warnings and draw nothing, for example:
However these should also apply in the case of a simple texture.
Currently certain size rules are only applied in the presence of sprites. From the docs:
However these should also apply in the case of a simple texture.
Includes: