When using recipies to change the construction materials (e.g. like MKS does to MaterialKits&SpecializedParts), construction is way too fast.
For some reason in Recipes/BuildResource.cs:KerbalHours(), everything but RocketParts is set to build 10x faster.
Is this meant to make converted resources such as SolidFuel or Ablator construct faster? In that case it should be done using a flag from BuildResource(Ingredient) only, and not by resource name.
When using recipies to change the construction materials (e.g. like MKS does to MaterialKits&SpecializedParts), construction is way too fast. For some reason in Recipes/BuildResource.cs:KerbalHours(), everything but RocketParts is set to build 10x faster. Is this meant to make converted resources such as SolidFuel or Ablator construct faster? In that case it should be done using a flag from BuildResource(Ingredient) only, and not by resource name.