Closed Rodg88 closed 2 months ago
Unsurprisingly the new shaders for Blender 4+ don't work in 3.6LTS
Python: Traceback (most recent call last): File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\import_mu\operators.py", line 79, in execute return import_mu_op(self, context, **keywords) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\import_mu\operators.py", line 37, in import_mu_op ret = import_mu(collection, filepath, create_colliders, force_armature, force_mesh) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\import_mu\import_mu.py", line 208, in import_mu return process_mu(mu, os.path.dirname(filepath)), mu File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\import_mu\import_mu.py", line 191, in process_mu create_materials(mu) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\import_mu\import_mu.py", line 170, in create_materials mumat.material = make_shader(mumat, mu) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\shader\shader.py", line 265, in make_shader return make_shader4(mumat, mu) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\shader\shader.py", line 252, in make_shader4 create_nodes(mat) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\shader\shader.py", line 230, in create_nodes build_interface(mat.name, node_tree, node_tree_cfg) File "C:\Users\rodge\Blender Foundation\Blender 3.6\3.6\scripts\addons\io_object_mu\shader\shader.py", line 92, in build_interface input = node_tree.interface.new_socket(name, description=desc, AttributeError: 'ShaderNodeTree' object has no attribute 'interface'
Unsurprisingly the new shaders for Blender 4+ don't work in 3.6LTS