Open tanzfisch opened 7 years ago
there is big gaps in voxel based terrain when using run time editing. there might be some alignment problems with data in neighboring LOD
that commit #36 was meant to be #37
also there is gaps because of bad timing for switching tile LODs. This needs a general rework
there is big gaps in voxel based terrain when using run time editing. there might be some alignment problems with data in neighboring LOD