Open tanzfisch opened 3 months ago
for example the following in iSpacialtreeSystem will cause plenty of entities to be processed twice
_quadtreePositionView = createView<iTransformComponent, iQuadtreeComponent>(); _quadtreeCircleView = createView<iTransformComponent, iQuadtreeComponent, iCircleCollision2DComponent>();
for example the following in iSpacialtreeSystem will cause plenty of entities to be processed twice
_quadtreePositionView = createView<iTransformComponent, iQuadtreeComponent>(); _quadtreeCircleView = createView<iTransformComponent, iQuadtreeComponent, iCircleCollision2DComponent>();