Open taoneill opened 13 years ago
lol grin. You can already Free-for-all. All you need is "/zonecfg teamsize:1".
the problem is... i wan't it for everyone who joins the zone. Get a random respawn (that is safe of course) and be able to kill each other. The whole point of the gamemode is to kill each other :)
On the one hand the existing code already kinda accommodates your need. :) I'd use /zonecfg autoassign:true and put a couple of teams in strategic locations.
On the other, random respawn could be something nice. I'm not sure how it would be best to implement. Maybe
/setteam random
Doesn't put down a team spawn, but instead tells you that a random-location spawning team has been added. It would show up at the lobby, looking maybe like an autoassign door on the side of the other teams.
I'm thinking of rehauling the config to YML and adding team-specific settings. Perhaps it would fit better eventually there (e.g. a possible future /teamcfg red respawn:random and/or /zonecfg respawn:random).
./setzoneconfig mode:team:freeforall
will toggle the respawns/gamemode.
since War already saves everything for team it can reload it if it needs to. Freeforall will just trash all that and add random respawns. :)
On 9/26/11, taoneill reply@reply.github.com wrote:
On the one hand the existing code already kinda accommodates your need. :) I'd use /zonecfg autoassign:true and put a couple of teams in strategic locations.
On the other, random respawn could be something nice. I'm not sure how it would be best to implement. Maybe
/setteam random
Doesn't put down a team spawn, but instead tells you that a random-location spawning team has been added. It would show up at the lobby, looking maybe like an autoassign door on the side of the other teams.
I'm thinking of rehauling the config to YML and adding team-specific settings. Perhaps it would fit better eventually there (e.g. a possible future /teamcfg red respawn:random and/or /zonecfg respawn:random).
Reply to this email directly or view it on GitHub: https://github.com/taoneill/war/issues/158#issuecomment-2206460
Sweet i like this one :) ill look into it