taoneill / war

War - Minecraft TDM & CTF for Bukkit
war.tommytony.com
MIT License
69 stars 152 forks source link

New Gamemode: Payload #539

Open clethrill opened 12 years ago

clethrill commented 12 years ago

Was thinking the other day (after playing team fortress 2) to see if this plugin could implement a payload-like gamemode. Minecraft already has minecarts and rails, incorporating them into a gamemode would be pretty cool.

For those who don't know what payload is. There is one (or two) minecart tracks, the objective is to push the minecart back into the oppositions base, when you get it to their base you win. A single minecart track has both teams trying to push the minecart to opposite ends of the track, whilst two minecart tracks usually has which teams pushes their cart to the end first ( can be to the same point or go in opposite directions).

n00bsaus commented 12 years ago

As much as I like this idea, capture-able control points, in order, would be an easier addition for this mod, seeing how control points actually exist already (but are not configurable as the game's victory conditions, or linked together as in a line Team Fortress 2 style). This gamemode is further encumbered by the ability for players (still) to remove the wool block from their head to capture a point. This could be remedied by replacing the wool block with their team's colors upon destroying the wool block in the capture point, but I get off-topic.

Fix capture points, give capture points possible victory conditions, link them in configurable lines (again, Team Fortress 2 style), then possibly arrange a Payload style, cart-pushing game with rails and detector rails as checkpoints. And then when you're finished with all of that, add in cute little kitties and ponies to the mod--because they're of course necessary. and so cuddly!

clethrill commented 12 years ago

Yes I see that, and I know it would be a hard task to achieve, especially since there are still other a lot more important things on the agenda for the plugin. (makes me wish I knew java).

The thing about taking the wool block from your head is, I kind of like it.

grinning commented 12 years ago

A WORKING and Tested implementation of the COD game mode "domination" is in my repo. This mode entails control points that gain a team points if they control it.

On Friday, August 31, 2012, clethrill wrote:

Yes I see that, and I know it would be a hard task to achieve, especially since there are still other a lot more important things on the agenda for the plugin. (makes me wish I knew java).

The thing about taking the wool block from your head is, I kind of like it.

— Reply to this email directly or view it on GitHubhttps://github.com/taoneill/war/issues/539#issuecomment-8209138.

n00bsaus commented 12 years ago

I'd love to see your COD game mode, grinning. I know of no way to do that with the current version. As for removing the wool block on your head, I am dead set against it. I've run warhub games long enough to know that it's a bad idea for multiple reasons: 1. Players remove their helmets, thus confusing other players as to what team they're on. 2. Classes you don't want to be able to capture any points by not spawning with a wool block can capture points by taking it off their head, making it impossible to have a loadout that can not capture waypoints. 3. It feels like an exploit, so it should be considered an exploit.

By the by, all of this is still terribly off-topic.

grinning commented 12 years ago

@n00bsaus I think lots of the responsibility falls to whoever makes the map :)

On Saturday, September 1, 2012, n00bsaus wrote:

I'd love to see your COD game mode, grinning. I know of no way to do that with the current version. As for removing the wool block on your head, I am dead set against it. I've run warhub games long enough to know that it's a bad idea for multiple reasons: 1. Players remove their helmets, thus confusing other players as to what team they're on. 2. Classes you don't want to be able to capture any points by not spawning with a wool block can capture points by taking it off their head, making it impossible to have a loadout that can not capture waypoints. 3. It feels like an exploit, so it should be considered an exploit.

By the by, all of this is still terribly off-topic.

— Reply to this email directly or view it on GitHubhttps://github.com/taoneill/war/issues/539#issuecomment-8210742.