Closed 43Rockstarr closed 9 years ago
There is a list of all permissions from plugin.yml inside of the .jar file. I don't remember, but I think there is no permissions for loadout. You simply sneak in your spawn then the kit change. If I am right, it could be great feature to add in War 2.0.
permissions: war.*: description: Full War permissions. Create and destroy warzones. Change War configuration. default: op children: war.admin: true war.zonemaker: true war.player: true war.warp: true war.build: true war.pvp: true war.admin: description: War admin rights. Create and destroy warzones. Change War configuration. default: false children: war.zonemaker: true war.player: true war.build: true war.zonemaker: description: Warzone maker rights. Create and edit warzones, but you can only edit a warzone if you are its author. default: false children: war.player: true war.build: true war.player: description: Lets you participate in War matches. default: true war.warp: description: Gives you access the /zone and /warhub commands that let you teleport to all warzones. default: true war.build: description: Useful only after using /warcfg buildinzonesonly:true. This node circumvents the build restriction and lets you build outside warzones. Give war.build to people that you consider worthy of having build rights. default: false war.pvp: description: Useful only after using /warcfg pvpinzonesonly:true. This node circumvents the pvp restriction and lets you pvp outside warzones. To setup a pvp world, give war.pvp to players, but only as a permission specific to the pvp world. Other worlds will remain protected by the pvpinzonesonly setting. NOTE - No matter what, pvp must be turned on in your server.properties file, otherwise War won't work. default: false
I actually just discovered there is a way to set a permission for each kit. Above the slots option for each kit in the war.yml (and for each arena.yml), you can type permission: yourpermission.here and it creates a permission which you then can add to each group/rank. This worked for me and this can now be marked as solved.
On Jun 25, 2015, at 12:12 AM, kugick notifications@github.com wrote:
There is a list of all permissions from plugin.yml inside of the .jar file. I don't remember, but I think there is no permission for loadout. You simply sneak in your spawn then the kit change. If I am right, it could be great feature to add in War 2.0.
permissions: war.*: description: Full War permissions. Create and destroy warzones. Change War configuration. default: op children: war.admin: true war.zonemaker: true war.player: true war.warp: true war.build: true war.pvp: true war.admin: description: War admin rights. Create and destroy warzones. Change War configuration. default: false children: war.zonemaker: true war.player: true war.build: true war.zonemaker: description: Warzone maker rights. Create and edit warzones, but you can only edit a warzone if you are its author. default: false children: war.player: true war.build: true war.player: description: Lets you participate in War matches. default: true war.warp: description: Gives you access the /zone and /warhub commands that let you teleport to all warzones. default: true war.build: description: Useful only after using /warcfg buildinzonesonly:true. This node circumvents the build restriction and lets you build outside warzones. Give war.build to people that you consider worthy of having build rights. default: false war.pvp: description: Useful only after using /warcfg pvpinzonesonly:true. This node circumvents the pvp restriction and lets you pvp outside warzones. To setup a pvp world, give war.pvp to players, but only as a permission specific to the pvp world. Other worlds will remain protected by the pvpinzonesonly setting. NOTE - No matter what, pvp must be turned on in your server.properties file, otherwise War won't work. default: false
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Hi,
What are the permissions to use created loadout kits? If someone could help me with this I'd really appreciate it! I can't figure it out and can't find it anywhere. Thank you!
~43Rockstarr