Closed gatperdut closed 1 year ago
Thanks for submitting it!
This one would be tricky to figure out
Some more info on the topic
If we are going to filter out the input from other screens we are to find the CScreen struct from CChitin -> pActiveEngine Thanks @Eeks for the advice:
If you haven't found this yet, that would be https://eeex-docs.readthedocs.io/en/latest/EE%20Game%20Structures%20%28x64%29/CC/index.html#cchitin -> pActiveEngine
which is one of the CScreen* structs: https://eeex-docs.readthedocs.io/en/latest/EE%20Game%20Structures%20%28x64%29/CS/index.html
The problem is that I currently don't have a static pointer to CChitin. Once its found it would be an easy fix
Implemented a lazy fix for this problem in the latest release, lets see if it would come up again
To reproduce: 1) place the mouse over a character. 2) open the inventory with the hotkey 3) right-clicking (to examine an item's description, e.g.) opens the card for the previous character, regardless of where the mouse is currently located
PS. <3 alphabetical order