Closed gatperdut closed 2 years ago
I'll have a look in the evening
We can't leave it like this: There should be some filtering / proper human readable interpretations. What I do - I just omit the less significant (or the ones I have no idea what they do), and for the other ones I have human-readable substitutions.
I've also checked Balor: it seems like the save type is incorrect - (it says its spell when it should be death)
Yes I agree. I think i'll leave the branch as is, that was as far as my knowledge would get me, in case someone figures it out
Yes I agree. I think i'll leave the branch as is, that was as far as my knowledge would get me, in case someone figures it out
But you did so much already - I'll see what I can get off of it
Guess whaaat? :)
Yes I agree. I think i'll leave the branch as is, that was as far as my knowledge would get me, in case someone figures it out
But you did so much already - I'll see what I can get off of it
Yes, but I was seriously struggling by the end of it :joy: very uncertain about what I was doing.
Thank you for taking a look. I'll fire it up in a bit, but it looks awesome!
Guess whaaat? :)
:heart_eyes:
Just pushed another fix - this one should be rock-solid
😍 I definitely couldn't have even dreamed about doing this on my own.
Have played with it for an hour or two and haven't noticed anything weird except for a couple of very specific instances.
Another one:
Another one: Thanks for the reports!
Can you check what this dagger is exactly? The only way it can be spell -1 when both its spell names are -1, I believe.
Also, if you could please pay attention to the saving throw types of weapon onhit effects. I was checking it against Corsomyr, Silver sword (planetar's) and Balor's skull - Got the death save and no save right (hopefully), but the other types still require checking
Ah yes, I should have mentioned the excellent dagger - that's from the SCS component that transforms many +1 weapons into "fine" ones. So it's looking good there.
I'll keep an eye on mismatched info regarding saving throws types/penalties :+1:
Ah yes, I should have mentioned the excellent dagger - that's from the SCS component that transforms many +1 weapons into "fine" ones. So it's looking good there.
I'll keep an eye on mismatched info regarding saving throws types/penalties 👍
Pretty sure excellent daggers don't have any "cast spell" effects on them, so its very suspicious. I was thinking if I should omit the "use type" abilities from the items (like aoe dispell on Corsomyr) as technically they aren't "on-hit" effects
About the excellent/fine weapons: agreed. I thought it might have been some shenanigan introduced by SCS but I can't seem to find any reference to it in NearInfinity.
The AoE dispell and similar are good candidates to be omitted if problematic, I think - it's pretty obvious that a green ball of magic is coming toward you, so the feedback is there ("Dispel effects" in the log).
When it comes to on-hit effects, for me the greatest offender was Berena Elkan. She's normally a wizard slayer, so she applies spell failure. But in Ascension she gets Spellstrike (!) + Breach on every hit.
About the excellent/fine weapons: agreed. I thought it might have been some shenanigan introduced by SCS but I can't seem to find any reference to it in NearInfinity.
The AoE dispell and similar are good candidates to be omitted if problematic, I think - it's pretty obvious that a green ball of magic is coming toward you, so the feedback is there ("Dispel effects" in the log).
When it comes to on-hit effects, for me the greatest offender was Berena Elkan. She's normally a wizard slayer, so she applies spell failure. But in Ascension she gets Spellstrike (!) + Breach on every hit.
Oh Im excited to see how radar would react to her
I checked yesterday, and I'm like 80.33% sure it displayed all 3 effects (spell failure, spellstrike, breach), but I can't remember the exact description it showed. I'll get a screenshot later.
Here are some findings:
Hakeashars look awesome:
And so does the Mace of Disruption, both the save type and the penalty are correct.
Berena is almost right:
I believe Mindflayers might be missing the int drain, but it's odd - I'm almost sure I saw it at some point!
In a Frost Salamader I noticed again the "cast spell at creature: -1" bit. In this case I'm almost sure after digging in NI a bit that it's the aura, the SPL it references has an effect for cold damage.
I also went looking for the sword Gram. I am not quite sure what is going on, I took a pic of both the inventory description and the listed effects.
Oh and dragons show the wing buffet ability :D
Edit: I also ran into a crash whenever I tried to examine Demogorgon
I have omited the On-hit damage effects, thought its too boring to know about
Could you please check it with the latest release?
And lets create a new issue for that
Can't wait to try!
I'll port the stuff from above in this issue to the new issue if necessary, and add any other findings.
I've just pushed an update for the on-hit protection removals, could you please check it? I don't have ascention installed so can't really test - if its fine I'll update the release
yap, will do!
I am not too sure about this.
Somehow I ended up having to look in 2 places:
One of them you already did, just needed to be shown. It's the
Effect.Item_Set_Melee_Effect
andEffect.Item_Set_Ranged_Effect
inBGEntity
.The other needs to go through the items and parse its effects, abilities, and the effects of the abilities. Which is weird, because I would think the previous step takes care of that.
In any case I wouldn't merge. Some stuff that doesn't make sense or is incomplete is showing up.
But maybe you can take a look and tell me what you think?