Closed nicholascross closed 10 years ago
I'm not seeing this problem. (Xcode 5.0)
The Storyboards are just the default ones when you create a new SpriteKit project - so I don't think there's much in there to break. ;)
I just downloaded the source on to my work machine and run it with exactly the same error occurring.
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Could not find a storyboard named 'Main_iPhone' in bundle
The same thing happens for the iPad storyboard.
If you go to "Build Phases" > "Copy Bundle Resources" and add the storyboards it will start working.
Thanks for the additional details. Yes, you're right, the storyboards weren't added to the target.
@tapouillo: It's a simple fix. See: https://github.com/tapouillo/BMGlyphLabel/pull/4
Tested - this is all fixed! Everything works for iPad and iPhone without additional changes.
I had to remove and re-add the storyboards to the project before I could run the sample app.
I didn't check myself but maybe they were added with a system dependant path or not correctly added to Bundle Resources.