tappi287 / rf2_video_settings

Create presets of your rFactor 2 settings and quickly change between performance focused VR setup or an eye-candy favoured Replay setup.
https://sim-site.netlify.app/blog/2021-02-20-rfactor-2-settings-widget
MIT License
16 stars 2 forks source link

Does this conflict with OpenXR Toolkit? #11

Open PhilT opened 2 years ago

PhilT commented 2 years ago

As title, does this use OpenVR or something similar which would mess up something like OpenXR toolkit with OpenComposite?

If you've not used these I highly recommend:

https://gitlab.com/Jabbah/open-composite-acc/-/releases https://mbucchia.github.io/OpenXR-Toolkit/

tappi287 commented 2 years ago

Hi Phil, regarding the question about OpenXR Toolkit: no it does not. OpenXR Toolkit states this:

Contrary to popular belief, this software will not work with OpenVR-based games, like the majority of games you can find on Steam.

rF2 is implemented via OpenVR so this Toolkit won't change anything anyway.

Regarding open-composite-acc: it would interfere if you would enable the FSR or FixedFoveated settings inside the widget's graphics presets which replace the open_vr.dll of rF2 with modified dll's. I'd recommend leaving FSR/FFR off either way with Oculus HMD's(or basically any HMD below 3k res per eye) because there will be almost 0 performance benefit at those HMD resolutions but a significant image quality loss.

Just leave the OpenVR FSR and OpenVR FFR settings at disabled and do not use the VR-G2 preset and you'll be fine.