Open sharonkodali opened 11 months ago
Individual Review Alisha Hussain grading Sharon Kodali
Individual Review Anika Bhatnagar grading Tara Sehdave
Per check. 0.55 not attempted/no check 0.7 attempted, incomplete, but some runtime 0.8 mastery and runtime 0.9 above and beyond. Freeform comment. Provide positives and growth summary. Justify or comment on final score. Be sure to provide extra details on anything below 0.7 average or above 0.8.
Individual Review Anika Bhatnagar grading Sharon [x] Individual should show that they were key contributor and example to team. This includes their participation in ideas, plans, creating individual issues, providing code commits to project, crossover grading participation, being on task and positive example in the classroom. Individuals Video, Issue(s), Commits(s) [x] Showing Individual Video: Nice Video , follows CPT, Possibly could change the location of the captions, maybe put them towards the bottom of the frame so the words don't cover up the game, made the feature look really cool and fun to use. (.86) Showing Issues: Talks about a big issue she faced, and includes what she had to do to fix it. (.8) [x] Showing Commits: Linked profile and the graph showed many commits. Shows how she worked on it over time. (.9) Final Grade: .86 I think that this is a very unique and well functioning game. I think its cool how the player can come up with any unique color and can freely draw. I would adjust the drawing feature a little, as it is a little "slow" but I don't think that is a big issue. I would also see if there is a faster/easier way to select the numbers for the RBG questions maybe allow it so the user can type or scroll down to the certain number. Overall I do not think these are too big issues and I really think this is a great idea of a game and was executed really good.
Individual Review Alisha Hussain grading Peyton Leigh
Individuals Video, Issue(s), Commits(s)
[x] There is additional help for people who don't understand, instructions, a visual guide
Per check.
Final Score: 0.88
Freeform comment.
I think Peyton's game was really well put together and has a good concept. If I'm someone who is new to binary bases, I would be able to easily understand how to work this game to help me as a tool. A concern that I had at the beginning of the presentation was how a new coder would be able to figure out the counting without additional help, and then I saw that he had added a guide so that they can count using the on/off switches. I think this is a really fundamental game to understand binary counting.
Individual Review Alisha Hussain grading Ameer Hussain
Individuals Video, Issue(s), Commits(s)
[x] Individuals should show that they were key contributors and examples to the team. This includes their participation in ideas, and plans, creating individual issues, providing code commits to projects, crossover grading participation, being on task, and positive example in the classroom.
Per check.
Final Score: 0.87
Freeform comment.
The binary shift simulator was really good. I think the concept of binary shift is a little more confusing to grasp, so this visual converter game can help the user understand the game. If he could add anything to the game, I think I would try making it more applicable to a game. This is more like a converter, and some people might be new to it. His idea of adding different levels for complexities is good. For the easy level, he can try adding some visual elements instead of shifting buttons, so that they can understand the concept. Overall though, the idea is really good and I like the staying as well. It's straightforward, and the User can simply understand what they're supposed to do.
Team Review Scrum Master Alisha grading Scrum Master Sharon Kodali
Team Review ticket containing key Team and individual contributions
[x] used different CSS styles to make the themes and background more engaging.
Per check.
Freeform comment.
Color Game:
It was a cool concept, similar to the binary painter game. I like that they had the hexadecimal number since that's a very common application from binary. It's also pretty straightforward, and there is a key that keeps track of all the conversions. I think it's good for someone to mess around with to learn binary color conversions, and they can also draw on the canvas. There was a little bug in the game where the mouse didn't match up with the place the user was clicking, and there was some distance, but it worked most of the time. They talked about what they would add if they had more time and the issues that they ran into such as figuring out how to start, or where to find an idea. I also really like the styling, and how they changed backgrounds.
Conversion Game: I think this game would be really helpful for someone new to binary conversions and who doesn't understand the base counting system. It's also good for someone who does understand and wants more practice. For beginners, there is a visual part of the feature that represents zeroes and ones with on and off switches. They also reflected and said that they want to add different levels of complexities for the users so that they can accel instead of getting a blend of easy and hard problems.
Binary Shift Game: I liked how everything was styled, and easy to understand. This converter is good because binary shift is a less touched-on topic, and this game shows how it works. The buttons tell you exactly what to do, and there is text all over the page, guiding the user on what to input and press. They were also planning on different levels for complexities for this game, starting off with easy numbers to shift, and moving on to more difficult ones. I think if they implemented that, this game would be really good.
Binary Memory Game: I really liked this game, especially because of the styling. It's really captivating, and I want to play it. I love that it's styled so that the cards flip around realistically. It incorporates ASCII conversion, and the user has to match the binary value with the letter. I think one thing I would add to this game is more clear instructions, or maybe adding something like a key. For someone who doesn't know ASCII conversion, they would be very lost and wouldn't be able to complete the game. Other than that, everything looks great.
Retrospective