tari-cat / CustomGraffiti

A mod for Bomb Rush Cyberfunk that loads custom graffiti in from an external folder.
MIT License
1 stars 0 forks source link

Crash when tagging #1

Closed ThatPlas closed 11 months ago

ThatPlas commented 11 months ago

When I start tagging, the game instantly crashes even without any tag in the folders, here's the log Ask me if you need more info

Mono path[0] = 'C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/Bomb Rush Cyberfunk_Data/Managed'
Mono config path = 'C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/MonoBleedingEdge/etc'
Fallback handler could not load library C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/Bomb Rush Cyberfunk_Data/MonoBleedingEdge/data-000002539AC960F0.dll
Fallback handler could not load library C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/Bomb Rush Cyberfunk_Data/MonoBleedingEdge/data-000002539FDEA040.dll
Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
[Subsystems] Discovering subsystems at path C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/Bomb Rush Cyberfunk_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28e1)
    Vendor:   NVIDIA
    VRAM:     5935 MB
    Driver:   31.0.15.3645
Begin MonoManager ReloadAssembly
- Completed reload, in  0.044 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.318400 ms
[Message:   BepInEx] BepInEx 5.4.21.0 - Bomb Rush Cyberfunk (18/08/2023 22:59:50)
[Info   :   BepInEx] Running under Unity v2021.3.27.13254651
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 19 plugins to load
[Warning:   BepInEx] Skipping [Bomb Rush Radio! 1.5] because a newer version exists (Bomb Rush Radio! 1.5)
[Warning:   BepInEx] Skipping [BRCToilet 1.0.0] because a newer version exists (BRCToilet 1.0.0)
[Warning:   BepInEx] Skipping [Speedometer 1.1.0] because a newer version exists (Speedometer 1.1.0)
[Warning:   BepInEx] Skipping [GimmeMyBoost 1.0.0] because a newer version exists (GimmeMyBoost 1.0.0)
[Warning:   BepInEx] Skipping [NoMixtapeAutoplay 1.0.0] because a newer version exists (NoMixtapeAutoplay 1.0.0)
[Warning:   BepInEx] Skipping [DontSetMySpeedPLS Plug-In 1.0.2.0] because a newer version exists (DontSetMySpeedPLS Plug-In 1.0.2.0)
[Info   :   BepInEx] Loading [AlwaysDisplayFinalScore 1.0.0]
[Info   :AlwaysDisplayFinalScore] Plugin AlwaysDisplayFinalScore is loaded!
[Info   :   BepInEx] Loading [Speedometer 1.1.0]
[Info   :Speedometer] PluginName: Speedometer, VersionString: 1.1.0 is loading...
[Info   :Speedometer] PluginName: Speedometer, VersionString: 1.1.0 is loaded.
[Info   :   BepInEx] Loading [DisableAnnoyingCutscenes 0.7.0]
FileNotFoundException: Could not load file or assembly 'MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
UnityEngine.GameObject:Internal_AddComponentWithType(GameObject, Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
DG.Tweening.DOTween:Init(Nullable`1, Nullable`1, Nullable`1)
Reptile.Bootstrap:InitializeDoTween()
Reptile.Bootstrap:Awake()

[Info   :   BepInEx] Loading [brc_styleswapmod 1.0.1]
[Info   :brc_styleswapmod] Finished Loading!
[Info   :   BepInEx] Loading [GimmeMyBoost 1.0.0]
[Info   :GimmeMyBoost] GimmeMyBoost has been loaded!
[Info   :   BepInEx] Loading [MovementPlus 1.0.3]
[Info   :MovementPlus] MovementPlus has been loaded!
[Info   :   BepInEx] Loading [CustomGraffiti 1.0.3]
Fallback handler could not load library C:/Users/ymart/OneDrive/Bureau/Bomb Rush Cyberfunk/Bomb Rush Cyberfunk_Data/MonoBleedingEdge/data-00000253E8846130.dll
[Info   :CustomGraffiti] Plugin Custom Graffiti patched successfully.
[Info   :   BepInEx] Loading [BRCToilet 1.0.0]
[Info   :   BepInEx] Loading [Bomb Rush Radio! 1.5]
[Info   :Bomb Rush Radio!] [BRR] Loading songs...
[Info   :Bomb Rush Radio!] [BRR] Patched...
[Info   :   BepInEx] Loading [NoMixtapeAutoplay 1.0.0]
[Info   :NoMixtapeAutoplay] Plugin NoMixtapeAutoplay is loaded!
[Info   :NoMixtapeAutoplay] BombRushRadio found!
[Info   :   BepInEx] Loading [Bomb Rush SFX! 1.1.1.0]
[Info   :Bomb Rush SFX!] [BRSFX] Patched...
[Info   :   BepInEx] Loading [DontSetMySpeedPLS Plug-In 1.0.2.0]
[Debug  :DontSetMySpeedPLS Plug-In] Patching effects settings...
[Info   :   BepInEx] Loading [ZenModeAlpha 1.0.0]
[Info   :ZenModeAlpha] Plugin ZenModeAlpha is loaded!
[Message:   BepInEx] Chainloader startup complete
[Info   :Bomb Rush Radio!] [BRR] Loaded 2way nice guy by Creepy Nuts (1/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded way 2 good (idc) by Dazegxd (2/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded SUMMERS EDGE by Adolf Nomura (3/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded DJ Turn It Up by Dimension (4/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded through the light by Dracodraco (5/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded ♥one love♥ by dracodraco & LYFE4M (6/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded its not about u by Eva Grace (7/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Sweet Soul Brother by JSR (8/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Teknopathetic by JSRF (9/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded The Concept of Love by JSRF (10/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Esmeralda by Khan bleu (11/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded LEGO Racers OST by Main Menu (12/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Samba de Janeiro by Samba (13/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded 3DS Internet Settings by Mercury (14/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Fred again.. feat. The Blessed Madonna - Marea (We’ve Lost Dancing) (Official Audio) by Fred again . . (15/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Sunset Loop by TREGS (16/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Bossa nova bounce by Remi.fr (17/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded LÉtoile DAfrique - #18 by VDYCD (18/19)
[Info   :Bomb Rush Radio!] [BRR] Loaded Le Retour by Kove (19/19)
[Info   :Bomb Rush Radio!] [BRR] Bomb Rush Radio has been loaded!
Core.Awake(): Version: 1.0.19735
Core.Awake(): Initial quality setting: Ultra
Core.Awake(): Initial resolution: 1920 x 1200 @ 60Hz
Core.Awake(): Initial language: French
Core.Awake(): Platform data loaded: WindowsPlatformData
[Info   :Bomb Rush SFX!] [BRSFX] Loading SFX...
[Info   :Bomb Rush SFX!] [BRSFX] Loading SFXCollections into the game...
[Info   :Bomb Rush SFX!] [BRSFX] Bomb Rush SFX has been loaded!
Unloading 5 Unused Serialized files (Serialized files now loaded: 20)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 9347.
Total: 6.876700 ms (FindLiveObjects: 0.377100 ms CreateObjectMapping: 0.221400 ms MarkObjects: 6.236800 ms  DeleteObjects: 0.041200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9347.
Total: 7.447300 ms (FindLiveObjects: 0.306800 ms CreateObjectMapping: 0.219500 ms MarkObjects: 6.890100 ms  DeleteObjects: 0.030500 ms)

[Warning:CustomGraffiti] Initialized.
[Info   :CustomGraffiti] Plugin Custom Graffiti successfully initialized.
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (10)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (11)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Ad"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (5)/SGBluePillarLeft"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/OS_ApartmentBlock01 (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (45)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/GoldRidgeOsakaPathway (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/GoldenGaiDistrictNotVisibleFromPit/GoldenGaiDistrict/OS_BottomBox6Big (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Side"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Side"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (29)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (2)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_OfficeBlockSmall (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/EntranceLeft/OS_MusicStore_Base (25)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/OsakaMidStreetC/Props_OsakaMidStreetC/propsRightB/MascotPhoneyPoint/Hand001"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Ad"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/Buildings_OsakaBridgeNotVisibleFromStart/HO_RoofBox01 (18)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Entry/Buildings_OsakaRedStreet_Beginning/OS_ApartmentBlock01 (14)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPathway/NotVisibleFromPit/Buildings_OsakaPathway/OS_ApartmentBlock01 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/EntranceLeft/Spices/MascotPhoneyPoint/Hand001"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/BaseStructures_OsakaMidStreet/Sidewalks/Osaka_ColumnTri (1)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/OS_ResidenceBlock01 (13)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_PyramidBaseBlock (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (44)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (46)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/GameObject/Osaka_ColumnTri (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/Osaka_BRect (7)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (12)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (30)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (4)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_ApartmentBlock01 (15)"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (4)/SGBluePillarLeft"
[Info   :NoMixtapeAutoplay] Overriding stage music autoplay :3
[Info   :NoMixtapeAutoplay] Adding BombRushRadio custom tracks to music player...
[Info   :NoMixtapeAutoplay] Adding unlocked music tracks to music player...
[Warning:NoMixtapeAutoplay] Last played track not found! Defaulting to stage music...
[Info   :NoMixtapeAutoplay] Playing Locking Up The Funk Mixtape by DJ Cyber
[Debug  : BRCToilet] Found 2 toilets!
[Debug  : BRCToilet] Creating toilet pin
[Debug  : BRCToilet] Creating toilet pin
Look rotation viewing vector is zero
MissingMethodException: Method not found: void Reptile.GraffitiSpot.GiveRep(bool,bool)
  at (wrapper dynamic-method) Reptile.GraffitiGame.DMD<Reptile.GraffitiGame::SetState>(Reptile.GraffitiGame,Reptile.GraffitiGame/GraffitiGameState)
  at Reptile.GraffitiGame.Init (Reptile.Player p, Reptile.GraffitiSpot g) [0x0023b] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
  at Reptile.Player.StartGraffitiMode (Reptile.GraffitiSpot graffitiSpot) [0x000b2] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
  at Reptile.Player.CheckAvailableGraffitiSpots () [0x0011b] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
  at (wrapper dynamic-method) Reptile.Player.DMD<Reptile.Player::FixedUpdatePlayer>(Reptile.Player)
  at Reptile.WorldHandler.FixedUpdateWorldHandler () [0x0003e] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at Reptile.Core.SendFixedUpdateEvent () [0x00007] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
  at Reptile.Core.FixedUpdateWithExceptionHandling () [0x00000] in <3fb1eac75bc6409fbf28fe1cb2d35f31>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Reptile.PlatformWindows:HandleExceptionInGame(Exception)
Reptile.Core:HandleExceptionInGame(Exception)
Reptile.Core:FixedUpdateWithExceptionHandling()
Reptile.Core:FixedUpdate()

Received signal SIGABRT
Obtained 26 stack frames
0x00007ffc36fc657d (UnityPlayer) 
0x00007ffc36a93be7 (UnityPlayer) 
0x000002557fba665a (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Diagnostics.Utils:ForceCrash (UnityEngine.Diagnostics.ForcedCrashCategory)
0x000002557fba40bb (Mono JIT Code) Reptile.PlatformWindows:HandleExceptionInGame (System.Exception)
0x000002557fba4057 (Mono JIT Code) Reptile.Core:HandleExceptionInGame (System.Exception)
0x00000254b5999bc3 (Mono JIT Code) Reptile.Core:FixedUpdateWithExceptionHandling ()
0x00000254b5999a6b (Mono JIT Code) Reptile.Core:FixedUpdate ()
0x000002539fdd5fc8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffc5045fb04 (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ffc5039e7a4 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ffc5039e93c (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ffc37054d5d (UnityPlayer) 
0x00007ffc37041d62 (UnityPlayer) 
0x00007ffc370386e3 (UnityPlayer) 
0x00007ffc370387bf (UnityPlayer) 
0x00007ffc36d5b4e0 (UnityPlayer) 
0x00007ffc36eafc8a (UnityPlayer) 
0x00007ffc36eafd30 (UnityPlayer) 
0x00007ffc36eb2708 (UnityPlayer) 
0x00007ffc370adb5a (UnityPlayer) 
0x00007ffc370ac88b (UnityPlayer) 
0x00007ffc370b1067 (UnityPlayer) 
0x00007ffc370b2bcb (UnityPlayer) UnityMain
0x00007ff751af11f2 (Bomb Rush Cyberfunk) 
0x00007ffcdec8257d (KERNEL32) BaseThreadInitThunk
0x00007ffce0f6aa78 (ntdll) RtlUserThreadStart
tari-cat commented 11 months ago

Hey! Thanks for making a bug report. What version of BRC are you running? This might be related to the patch that was released for BRC in late August, as it's caused other mods to crash. If you don't know how to get the version number, it's on the title screen. Thank you!

tari-cat commented 11 months ago

I've pushed an update to the mod that should actually fix this bug, regardless of what version you're running. If you could get back to me and see if it works after you update the mod, that'd be great. Thank you!

ThatPlas commented 11 months ago

Hey! Sorry for the late answer, didn't have time to try It does work now! Thanks for the fix