added reset to error block on status change so the queue doesn't get clogged up waiting for the long block animation lifecycle
Motivation and Context
previous issue was that the animation either wouldn't stop if you stopped mining (most noticeable one), or the other states like fail or success might also not come up at the correct time after a "long block" had been added to the queue.
Description
adds fixed animation build
Motivation and Context
How Has This Been Tested?
https://github.com/user-attachments/assets/5239b4a1-6554-4ae8-a697-a0cfa81ca687