tarkov-database / website

The website of Tarkov Database
https://tarkov-database.com
GNU Affero General Public License v3.0
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Bump maplibre-gl from 2.4.0 to 3.1.0 #511

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps maplibre-gl from 2.4.0 to 3.1.0.

Release notes

Sourced from maplibre-gl's releases.

v3.1.0

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v3.0.1:

✨ Features and improvements

  • Expose map options.maxTileCacheZoomLevels to allow better control of tile cache (#2581)

🐞 Bug fixes

  • Fix regression - Add webgl1 fallback to accomondate users without webgl2 support (#2653)

v3.0.1

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v3.0.0:

✨ Features and improvements

  • Update shaders to GLSL ES 3.0 (#2599)

🐞 Bug fixes

  • Fix RequestTransformFunction type to return RequestParameters or undefined (#2586)
  • Load EXT_color_buffer_float WebGL2 extension to fix heatmap in firefox (#2595)

v3.0.0

https://github.com/maplibre/maplibre-gl-js Changes since MapLibre GL JS v3.0.0-pre.9:

New features and improvements

  • Add transformCameraUpdate callback to Map options (#2535)
  • Bump KDBush and supercluster for better memory efficiency (#2522)
  • Improve performance by using HTMLImageElement to download raster source images when refreshExpiredTiles tiles is false (#2126)
  • Set fetchPriority for HTMLImageElement to help improve raster-heavy scenarios (#2459)
  • Reduce rendering calls on initial load. No reason to try rendering before the style is loaded. (#2464)
  • Lazy load default style properties on demand to improve loading performance and reduce memory usage. (#2476)
  • Add queryTerrainElevation allows getting terrain elevation in meters at a specific point (#2264)
  • Improve performance by sending style layers to the worker thread before processing it on the main thread to allow parallel processing (#2131)
  • Add Map.getImage() to retrieve previously-loaded images. (#2168)
  • Add a method to enable/disable cooperative gestures
  • Update CONTRIBUTING.md with details on setting up on M1 mac (#2196)
  • Update default type of originalEvent in MapLibreEvent to be unknown (#2243)
  • Improve performance when forcing full symbol placement by short-circuiting pause checks (#2241)
  • Adding a warnonce when terrain and hillshade source are the same (#2298)
  • Remove a deprecation warning by removing an empty texture that is no longer being used in the codebase (#2299)
  • Improve initial loading performance by lazy serializing layers only when needed. (#2306)
  • Add validateStyle MapOption to allow disabling style validation for faster performance in production environment. (#2390)
  • Add setiClusterOptions to update cluster properties of the added sources: fixing these issues (#429) and (#1384)
  • Add types for workerOptions and _options in geojson_source.ts
  • Add fullscreenstart, fullscreenend events to FullscreenControl (#2128
  • Throttle the image request queue while the map is moving to improve performance (#2097

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

3.1.0

✨ Features and improvements

  • Expose map options.maxTileCacheZoomLevels to allow better control of tile cache (#2581)

🐞 Bug fixes

  • Fix regression - Add webgl1 fallback to accomondate users without webgl2 support (#2653)

3.0.1

✨ Features and improvements

  • Update shaders to GLSL ES 3.0 (#2599)

🐞 Bug fixes

  • Fix RequestTransformFunction type to return RequestParameters or undefined (#2586)
  • Load EXT_color_buffer_float WebGL2 extension to fix heatmap in firefox (#2595)

3.0.0

New features and improvements

  • Add transformCameraUpdate callback to Map options (#2535)
  • Bump KDBush and supercluster for better memory efficiency (#2522)
  • Improve performance by using HTMLImageElement to download raster source images when refreshExpiredTiles tiles is false (#2126)
  • Set fetchPriority for HTMLImageElement to help improve raster-heavy scenarios (#2459)
  • Reduce rendering calls on initial load. No reason to try rendering before the style is loaded. (#2464)
  • Lazy load default style properties on demand to improve loading performance and reduce memory usage. (#2476)
  • Add queryTerrainElevation allows getting terrain elevation in meters at a specific point (#2264)
  • Improve performance by sending style layers to the worker thread before processing it on the main thread to allow parallel processing (#2131)
  • Add Map.getImage() to retrieve previously-loaded images. (#2168)
  • Add a method to enable/disable cooperative gestures
  • Update CONTRIBUTING.md with details on setting up on M1 mac (#2196)
  • Update default type of originalEvent in MapLibreEvent to be unknown (#2243)
  • Improve performance when forcing full symbol placement by short-circuiting pause checks (#2241)
  • Adding a warnonce when terrain and hillshade source are the same (#2298)
  • Remove a deprecation warning by removing an empty texture that is no longer being used in the codebase (#2299)
  • Improve initial loading performance by lazy serializing layers only when needed. (#2306)
  • Add validateStyle MapOption to allow disabling style validation for faster performance in production environment. (#2390)
  • Add setiClusterOptions to update cluster properties of the added sources: fixing these issues (#429) and (#1384)
  • Add types for workerOptions and _options in geojson_source.ts
  • Add fullscreenstart, fullscreenend events to FullscreenControl (#2128
  • Throttle the image request queue while the map is moving to improve performance (#2097
  • Add support for multiple sprite declarations in one style file (#1805)
  • Extract sprite image on demand to reduce memory usage and improve performance by reducing the number of getImageData calls (#1809)
  • QueryRenderedFeaturesOptions type added to both of the params in queryRenderedFeatures in map.ts (#1900)
  • NavigationControlOptions is now optional when creating an instance of NavigationControl (#1754)

... (truncated)

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dependabot[bot] commented 1 year ago

Looks like maplibre-gl is up-to-date now, so this is no longer needed.