Open tarngerine opened 4 years ago
Research paper in class: https://paper.dropbox.com/doc/John-Whitney-Sr.--A02HzZ0w5Dj3yqMW60OWvDe8AQ-Vzkx60tGRgD3x3Ch20Lju
https://www.youtube.com/watch?v=jIv-EcX9tUs
Polar coordinates with a lot of params
So much of his work is MATH
frequency phase amplitude
sin/cos
Use one sin to control another sin Take one freq to modulate another freq "freq modulation"
Math to drive movement and sound, not necessary to do sound for homework, but is a fun extra
Japanese artist: masahi kosato + student films
two sin waves with diff frequency > spiral form called "Leueeiufoawwaef"
animation for concepts: https://www.youtube.com/watch?v=qZCRtN0lfVs
ofGetElapsedTimef()
outputs in seconds, multiply to increase speed
feed into sin
as angle, always output as -1 and 1
ofMap()
to map that -1 to 1 range to ofGetWidth()
6.28s to go 1 full cycle (2 * pi)
ofDrawCircle(x y r)
frequency > vary speed using loop
see patterns in the lines
phase > shift left/right
amplitude >
lay things out in a circle, or move in circular pattern, use sin / cos
https://en.wikipedia.org/wiki/Lissajous_curve
add ofPolyline trail to header file
book: articulated lights
collection of artist statements, pick 1 to read
John Whitney, something like a 5-10s loop
Discussed quotes from Vera Molnar article
Audio + Images
Synchrony, Mary Ellen Bute (Houston, TX):
Brothers took WW2 decommisioned machines to make animations
Larry Cuba - https://www.youtube.com/watch?v=OkyqP-g_LrY
John Whitney — famous for developing video Also has a brother, James Whitney
1961 — Catalog, created on analog computers
Using math to drive image and sound, working with IBM/programmers, write software on computer screen, film camera pointed at a monitor, make frame by frame animation. A lot of film in 70s are computer made
Book recommendation for audio/visual expression
Everything is a wave form: light, sound. Tools to map from one wave form to another
Whitney wrote a book on the internetarchive