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tatschi
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baseraids
Minecraft Mod for changing the default monster system to raid attacks on the base.
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Monsters should be attacked by bees if they destroy a honeycomb block
#122
tatschi
opened
1 year ago
0
Make time between waves configurable
#121
tatschi
opened
1 year ago
0
Make max mob amount per wave configurable
#120
tatschi
opened
1 year ago
0
Wave spawning system
#119
tatschi
opened
1 year ago
0
Zombies spin around in place instead of going towards the nexus
#118
tatschi
closed
1 year ago
0
Can't reenter a world after leaving during raid
#117
tatschi
closed
1 year ago
0
Move block texture resource
#116
tatschi
closed
1 year ago
0
Add CreativeModeTabEvent to add the NexusItem to the Combat Tab
#115
tatschi
closed
1 year ago
1
Adapt SoundEvents to changes
#114
tatschi
closed
1 year ago
1
Replace deprecated CapabilityItemHandler
#113
tatschi
closed
1 year ago
1
Improve attacks
#112
tatschi
opened
1 year ago
0
Redesign the Nexus block
#111
tatschi
opened
1 year ago
0
Adapt all status messages to use messageKeys
#110
tatschi
closed
1 year ago
0
Test functionality
#109
tatschi
closed
1 year ago
0
Gamerule DOINSOMNIA should not be set to false on every startup
#108
tatschi
opened
1 year ago
0
Crash on startup of dedicated server
#107
tatschi
closed
1 year ago
0
Set Gamerule DOINSOMNIA to false automatically
#106
tatschi
closed
1 year ago
0
Raid was won after 1min with maxRaidDuration = 3600 (should be 3min)
#105
tatschi
closed
1 year ago
0
When entering a second (new) world in one mc instance, the player spawns without a nexus
#104
tatschi
opened
1 year ago
1
In new world raid starts immediately after placing nexus
#103
tatschi
closed
1 year ago
0
Exception during start of new world
#102
tatschi
closed
1 year ago
0
Rebalance later raids such that they have acceptable performance
#101
tatschi
opened
1 year ago
2
No spawn count for multiple entity types on level 10 (Error while starting raid)
#100
tatschi
closed
1 year ago
1
Testing
#99
tatschi
closed
1 year ago
0
Phantoms are not spawning
#98
tatschi
closed
1 year ago
0
No spawn count for multiple entity types on level 10 (Error while starting raid)
#97
tatschi
closed
1 year ago
0
Sometimes monster don't attack any block despite standing still
#96
tatschi
closed
1 year ago
0
Update forge version
#94
tatschi
closed
1 year ago
0
Update forge version
#93
tatschi
closed
1 year ago
0
Upload new build
#92
tatschi
closed
1 year ago
0
Rework loot chest system
#91
tatschi
opened
1 year ago
0
[Refactor] Cleanup public interface
#90
tatschi
closed
1 year ago
0
Winning raid level 7 crashes the game because NexusEffects are not setup for the new levels
#89
tatschi
closed
1 year ago
0
Rework of raid raid timing system
#88
tatschi
closed
1 year ago
1
[Refactor] getTimeUntilRaid-Methods should use a separate time class
#87
tatschi
closed
1 year ago
0
Refactor according to SonarLint Rules
#86
tatschi
closed
1 year ago
0
Update wiki & curseforge
#85
tatschi
opened
1 year ago
0
New setup of commands
#84
tatschi
closed
1 year ago
0
The in-game time until the next raid should not change by sleeping
#83
tatschi
closed
1 year ago
2
Raid is automatically won when going too far away
#82
tatschi
closed
1 year ago
0
Update wiki
#81
tatschi
closed
1 year ago
0
Refactoring & Documentation
#80
tatschi
closed
1 year ago
0
Adjust spawn count
#79
tatschi
closed
1 year ago
0
Make phantoms attack blocks
#78
tatschi
opened
1 year ago
0
Adjust loot to number of players
#77
tatschi
closed
1 year ago
0
startRaid command: Unexpected error
#76
tatschi
closed
1 year ago
0
Add raid warning at 2min
#74
tatschi
closed
1 year ago
0
Reduce the sleeping restriction
#73
tatschi
closed
1 year ago
0
Add more Zombified Piglins because they move so slow in lava
#72
tatschi
closed
2 years ago
0
Adjust number of monsters to number of players
#71
tatschi
closed
1 year ago
0
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