Open GoogleCodeExporter opened 8 years ago
Here is an example of cleanup:
* Shield Charge, corrected magicLevel of enchanted skill, cannot be lower than
the initial skill.
* Last Judgment, idem.
* Justice Punishment, idem.
* Shield Impact, idem and removed some "fly" things (wtf was this?!).
* Shield Wave, idem has Shield Impact.
* Gust Blade, removed magicLevel when enchanted, the skill is already 99, no
need of this.
* Chain Galaxy, corrected magicLevel of enchanted skill.
* Chain Strike, removed magicLevel when enchanted.
* Final Ultimate Defense, removed unnecessary magicLevel.
* Noble Sacrifice, removed unnecessary magicLevel (no use for buffs, damnit).
* Protection of Faith, idem...
* Spike Shield, idem.
* Ignore Death, idem.
* King of Beasts, removed elementPower in recycle enchant branche.
* Party Rescue, removed magicLevel when enchanted.
* Knight Frenzy, idem.
* Superior Aggression, removed magicLevel as well, it's 99 already, why lower
it when enchanted. Removed isReuseDelayPermanent because it shouldn't be.
* Summon Golden Lion, removed magicLevel when enchanted.
Also removed all magicLevel of passive skills when enchanted, not needed.
A lot more cleanup could be done since it's the skills.txt in asc that control
ReuseDelay, HitTime, MpConsume and Cooltime.
Cheers,
Hash/Kimi (l2j xml dev since c3)
Original comment by iDevH...@gmail.com
on 6 May 2013 at 9:51
Attachments:
[deleted comment]
Well, I guess no one reading that...
Original comment by iDevH...@gmail.com
on 12 May 2013 at 3:16
Original issue reported on code.google.com by
iDevH...@gmail.com
on 6 May 2013 at 11:10