taulazer / tau

A customized osu! mode surrounding a paddle and some notes.
https://taulazer.github.io/
MIT License
171 stars 19 forks source link

implement Big Beat #3

Closed naoei closed 2 years ago

naoei commented 4 years ago

simple big square beat. will need to have both X/Z key pressed

Coppertine commented 4 years ago

is there a std hitobject type that it can convert to? (we can't exactly use Finishes due to some Metal maps using Finishes as hihats)

LumpBloom7 commented 4 years ago

Maybe claps?

slipsy commented 4 years ago

those are even more frequent. maybe a combo of the two, if thats possible

Coppertine commented 4 years ago

I think the ideal hitobject is a hitobject with hitfinish that is ON a BIG white tick

Niroe commented 4 years ago

Imho it should be every finisher, except if there are multiple finishers in a row in a 1/4 rhythm, since otherwise that would create rhythm inconsistency in a considerable amount of maps. Metal maps shouldn't cause too much problem, and even if it did, it shouldn't be too much of an issue considering that all gamemodes have some broken converts. Can still make it an optional scoring like Taiko's big notes if you think that would cause too much problems.

Coppertine commented 4 years ago

Well for right now, there isn't a method to create a tau beatmap at this stage, so we would have to rely on Standard map conversions instead. I could try making a Big Beat object and see how we could implement it

naoei commented 4 years ago

most of these game objects wont be converted from standard maps. they are their own separate objects to be used once the editor is done.

naoei commented 2 years ago

Will reopen this once we eventually get to work on the editor.