taulazer / tau

A customized osu! mode surrounding a paddle and some notes.
https://taulazer.github.io/
MIT License
179 stars 19 forks source link

Bump ppy.osu.Game from 2022.1022.0 to 2022.1031.0 #339

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps ppy.osu.Game from 2022.1022.0 to 2022.1031.0.

Release notes

Sourced from ppy.osu.Game's releases.

2022.1031.0

Thanks for following along! This is a tagged release (2022.1031.0). For more information check out the osu! changelog page and dev blog.

Code Quality

Editor

ppy/osu#20850@​peppy)

This is a nuanced detail that hasn't worked correctly since SV was moved to per-object.

A bit of a hard one to explain, but let's try. In osu!stable's editor, slider velocity is factored into distance spacing (so current distance spacing is distance_spacing_multiplier * slider_velocity_from_current_timing_point). Since we moved slider velocity to be attached to hit objects, in lazer it would always take the SV multiplier from the previous hitobject. In the case this was a hit circle, it would not correctly fetch the SV from the last slider.

Rather than make it use the "last slider SV" (which could lead to further complication or confusion), I've opted to remove SV from factoring into distance spacing at all. This means that a mapper may need to manually adjust their distance spacing multiplier when changing slider velocities for a longer section of the beatmap. Maybe better for higher difficulties, but worse for lower? Will be interested to hear feedback on this one.

https://user-images.githubusercontent.com/191335/198939558-8f81690e-cd94-49fb-b81a-33a5adab9185.mp4

ppy/osu-framework#5479@​smoogipoo)

ppy/osu#20914@​peppy)

Note that as per stable, this will result in non-precise distance spacing, as the grid snap is applied as an afterthought.

Add ability to use Shift+Numberppy/osu#20903@​peppy)

https://user-images.githubusercontent.com/191335/198940031-037c8db0-9723-4be8-b8b8-776ed557eb97.mp4

ppy/osu#20901@​peppy)

A bit of a low-effort implementation, but I'd like to push this out and see what kind of feedback mappers have. The implementation in stable is a bit nuanced, and may be preferred in some cases and potentially not in others.

https://user-images.githubusercontent.com/191335/198939896-2472d2c8-0b06-4032-979d-6499c0168075.mp4

ppy/osu#20828@​peppy)

Matching osu!stable. I use these quite a lot while mapping and I'm sure others do as well.

Hold Shift = invert grid snap Hold Alt = invert distance snap

https://user-images.githubusercontent.com/191335/198939483-06ef989b-acec-4aa8-ada1-560180fba7e2.mp4

... (truncated)

Commits
  • 4213abf Adjust testflight cleanup interval to 30 days
  • 3f17c20 Update fastlane and dependencies
  • 9ea2bd8 Merge pull request #21018 from andy840119/reuse-the-function-in-timeline-class
  • 93c3bc6 Merge pull request #21020 from peppy/fix-pause-button-interaction
  • 1035b5f Fix hold to pause button not working when HUD is hidden
  • 8399261 Add failing test showing hold for menu not working when HUD is hidden
  • f5e1134 Apply nullability to HUD test scene
  • aa9604c Merge pull request #21014 from Joehuu/fix-toolbar-clock-visual-bug
  • a753369 Reuse function TimeAtPosition() and PositionAtTime().
  • d56786b Fix toolbar visual bug when toggling clock displays
  • Additional commits viewable in compare view


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dependabot[bot] commented 1 year ago

Superseded by #340.