Previously, right click would place a "kat". But users are used to instead using hit sample hotkeys to choose which type of object is placed, so we've reverted back to that method (and made right-click do nothing special for now).
I did this initially to debug an issue, but it's something that will probably be useful to mappers as well so polished it a bit for permanent inclusion.
For DT, the multiplier is in the range [1.0, 1.2].
For HT, the multiplier is in the range [0.5, 0.9].
For DT, I intended to make the multiplier for 1.5x speed as close to 1.12 as possible, and it now sits at 1.1x.
For HT, I took a bit of a liberty since the original 0.3 multiplier doesn't really correspond to anything. In this case, I made it scale in increments of 0.1, which is still harsher than DT's scaling but not as harsh as the original multiplier. Something similar to the original multiplier can be achieved with 2x scaling, however it would result in 0.5x having a multiplier of 0 which doesn't feel right.
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Bumps ppy.osu.Game from 2023.326.0 to 2023.419.0.
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Sourced from ppy.osu.Game's releases.
... (truncated)
Commits
cc96d27
Merge pull request #23228 from smoogipoo/shader-cache-stages01260e5
Merge branch 'master' into shader-cache-stages760ef10
Update frameworkee5658c
Merge pull request #23222 from peppy/update-framework-resources26a2d1f
Merge pull request #23000 from Joehuu/fix-beatmap-terminologyc80a253
Shorten label to just "matches"16df92f
Fix sets not being pluralc0a2514
Apply changes to custom ShaderManagerc3f3b8d
Update resourcesfbb15ff
Update frameworkDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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