Following discussions on discord, this seems like the most agreed upon value. Increasing this is important so that imported legacy scores don't lose too much value.
A significant portion of players that play primarily using relax mod have asked for the ability to compile relax with other mods, such as "perfect". This wasn't possible until now as relax blocked failing.
This change allows both "relax" and "autopilot" mods to fail, and as a result allows combining "no fail", "perfect" and "sudden death" with them.
If you're a relax player and want to keep the mod as relaxing as you remember it to, you can make a mod preset with RX+NF!
Users reported that some stable scores would convert to large negative total scores in lazer after the introduction of combo exponent. Those large negative total scores were actually mangled NaNs.
The general gist of it is that, right now DT and NC are seen more as a personal preference than mods that have any significant impact to scores. The 1M score cap is seen as "sacred" to the degree that these mods, whether the reader agrees with the idea that these are personal preference or not, are not significant enough to justify breaking the score cap.
I believe we've reached the amicable conclusion that we are not adverse to experimenting with mods and their effects, multipliers, and other ways to display scores for showcasing purposes.
One such idea proposed, is to see whether a DT/NC mod with fixed hitwindows becomes more worthy of having a mod multiplier, combined with a separate mod for the current hitwindow-affecting rate adjustment
But, that is for future work. For the time being, I'm satisfied with the conclusion and bringing things to a common ground that everyone can agree with is an objective point of reference.
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Bumps ppy.osu.Game from 2023.1008.0 to 2023.1221.0.
Release notes
Sourced from ppy.osu.Game's releases.
... (truncated)
Commits
0c242fb
Merge branch 'show-tick-results' into release130be4b
Merge branch 'master' into releasec23dd1f
Merge pull request #25945 from smoogipoo/mania-scorev2-valuesc5fb4d0
Mark flaky test temporarilyeb8fb80
Attempt to standardise miss handling logicfcf4726
Revert change toOsuHitWindows
and move logic local to pooling initialisation9515f7d
Bump score version in order to recompute legacy scores8c06d38
Merge branch 'master' into mania-scorev2-valuesb0da241
Remove outdated inline commentsa8c9db2
Merge pull request #25958 from smoogipoo/remove-mania-rate-multipliersDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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