Removing static typing would decrease code readability, and because GDScript is dynamically typed anyway it shouldn't change functionality.
Example:
var hello: String = "world" -> var __z0="world"
The only problem I can think of is that Godot might not throw an error when an incorrect type is assigned, but a release build shouldn't have such bugs, unless your conpany is called Rockstar Games
Removing static typing would decrease code readability, and because GDScript is dynamically typed anyway it shouldn't change functionality.
Example:
var hello: String = "world"
->var __z0="world"
The only problem I can think of is that Godot might not throw an error when an incorrect type is assigned, but a release build shouldn't have such bugs, unless your conpany is called Rockstar Games