Open taylus opened 3 years ago
e.g.
;--------------------------------------- ; Cartridge header ; https://gbdev.gg8.se/wiki/articles/The_Cartridge_Header ;--------------------------------------- nop ;$0100 ;entry point jp $0150 ;$0101 ;jump over header data to de-facto entry point db $ce, $ed, $66, $66, $cc, $0d ;$0104 ;begin Nintendo logo tile data | db $00, $0b, $03, $73, $00, $83 ;$010a | db $00, $0c, $00, $0d, $00, $08 ;$0110 | db $11, $1f, $88, $89, $00, $0e ;$0116 | db $dc, $cc, $6e, $e6, $dd, $dd ;$011c | db $d9, $99, $bb, $bb, $67, $63 ;$0122 | db $6e, $0e, $ec, $cc, $dd, $dc ;$0128 | db $99, $9f, $bb, $b9, $33, $3e ;$012e ;end Nintendo logo tile data | db "TETRIS" ;$0134 ;title | db 0, 0, 0, 0, 0, 0, 0, 0, 0 ;$013a ;title padding (15 chars) | db $00 ;$0143 | db $00 ;$0144 | db $00 ;$0145 | db $00 ;$0146 | db $00 ;$0147 | db $00 ;$0148 | db $00 ;$0149 | db $00 ;$014a | db $01 ;$014b | db $01 ;$014c | db $0a ;$014d | db $16 ;$014e | db $bf ;$014f | jp $020c ;$0150 <--------------------------------------------+ call $29e3 ;$0153
Maybe print the title and other header data to the console while decompiling? https://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
e.g.