Closed taylus closed 4 years ago
Memory in the Game Boy isn't just a 2D array of bytes. Certain ranges go to different I/O devices and etc. Can still treat it like a simple array for unit tests, but the emulator proper needs to adhere to the Game Boy memory map.
References:
Memory in the Game Boy isn't just a 2D array of bytes. Certain ranges go to different I/O devices and etc. Can still treat it like a simple array for unit tests, but the emulator proper needs to adhere to the Game Boy memory map.
References: