Open alice-i-cecile opened 1 year ago
The best approach I've been able to find is https://github.com/DGriffin91/bevy_mod_standard_material. This would make a great example.
Yep can make an example based on bevy_mod_standard_material.
I assume at some point using a different material for spawned scenes would be a "bevy" level feature.
Yep, this should be feasible with the asset preprocessing work that Cart's been working on. Figuring out the pattern / an example here will give us something to steal lovingly borrow as an example for upstream too.
Any examples on how to use this on a loaded gltf scene?
This is surprisingly tricky, but essential for using this crate in more serious games.