tbox1911 / Liberation-RX

ArmA 3 - Liberation RX - Mission
GNU General Public License v3.0
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Sometimes Loadouts are not saved when rejoining #139

Closed MrDj200 closed 1 year ago

MrDj200 commented 1 year ago

When rejoining the server, sometimes it does not load the old loadout of the player, but just the default loadout. I have not found a way to replicate it reliably. It happens to everyone occasionally, no matter which slot they chose

tbox1911 commented 1 year ago

you have to be alive (not wounded) when you disconnect to recover your loadout.

the server must not be restarted when there is players connected.

the game save when the last player disconnect

MrDj200 commented 1 year ago

do patched up ace wounds count towards the wounds you mention? Aka. do I have to fully heal everyone before disconnecting?

If yes, maybe check where someone logs out, so that when you log out right next to a base, it gets saved anyways

MrDj200 commented 1 year ago

I did several tests, and even when someone is fully healed, no remaining wounds at all, the loadout still doesn't save sometimes.

tbox1911 commented 1 year ago

a last thing, on a dedicated server there is a cooldown of 300 sec of uptime, before the server can save

no need to be close a fob or slightly wounded (ace patched)

look at your server log, there is info of player save (squad / loadout)

MrDj200 commented 1 year ago

Even after hours of uptime, people still regularly loose their loadouts. Would it be possible to add a "Save" Action on the Sign at FOB's for example? Or even just a button in the Extended Options where view distance etc. are located as well

tbox1911 commented 1 year ago

yes, I'll add a save button at fob