tbox1911 / Liberation-RX

ArmA 3 - Liberation RX - Mission
GNU General Public License v3.0
63 stars 61 forks source link

Can't join on empty server #143

Closed SpaceKoi89p closed 12 months ago

SpaceKoi89p commented 1 year ago

When the server I'm currently playing on is empty and hasn't been been restarted in a while it give me a short loading screen and puts me back in role selection. I'm the only one on this servers players that has this issue. I can fix it by going into resource monitor and halting the process for a few seconds when entering the loading screen.

tbox1911 commented 1 year ago

can you share the client and server rpt file (log files)

SpaceKoi89p commented 1 year ago

Arma3_x64_2023-06-28_13-26-54.zip Starting at 13:41:03 is when I tried to join a few times and then the last two attempts are with my "fix" of halting the process. ... :48 Mission directory: mpmissions__cur_mp.Altis\ CallExtension 'DiscordRichPresence' could not be found 13:42:49 [CBA] (xeh) INFO: [603926,11980.7,0] PreInit started. v3.15.8.220912 13:42:49 [CBA] (settings) INFO: Reading settings from settings file. 13:42:49 [CBA] (settings) INFO: Finished reading settings from settings file. 13:42:49 [CBA] (settings) INFO: Mission Config: File [cba_settings.sqf] loaded successfully. 13:42:49 [CBA] (xeh) WARNING: One or more children of class Air do not support Extended Event Handlers. Fall back to loop. 13:42:49 [ACE] (common) INFO: Parsed Settings Configs [1.0 ms] 13:42:49 [CBA] (xeh) INFO: [603926,11981.2,0] PreInit finished. PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 13:42:50 Strange convex component548 in a3\structures_f_enoch\military\radar\mobileradar_01_radar_ruins_f.p3d:geometryFire Error: Wheel reference not initialized Error: Wheel reference not initialized Error: Wheel reference not initialized Error: Wheel reference not initialized ... Is what the admin got when I tried to connect.

tbox1911 commented 1 year ago

your server is using persistent = 1;

SpaceKoi89p commented 1 year ago

Does persistence keep ai loaded so when no is on server i.e. do ai capture cities/bases? The admin would like to stop that from happening apparently. Also why am I the only one experiencing this issue if disabling persistence is the issue? Thanks in advance

tbox1911 commented 1 year ago

hi, yes

with persistent = 1;

the server keep ai loaded and they still continue to capture cities/bases.

to prevent this and make the server stop when the last player disconnected, use:

persistent = 0;

in server config

tbox1911 commented 1 year ago

also, errors like:

13:27:18 Error: Bone propbackpackright doesn't exist in skeleton OFP2_ManSkeleton 13:27:18 Error: Bone propbackpackleft doesn't exist in skeleton OFP2_ManSkeleton 13:27:18 Error: Bone turningaxis doesn't exist in skeleton OFP2_ManSkeleton

and

13:27:19 Warning Message: No entry '.turnSpeed'. 13:27:19 Warning Message: '/' is not a value 13:27:19 Warning Message: No entry '.stance'. 13:27:19 Warning Message: '/' is not a value

often mean you miss some mod on your side