tbox1911 / Liberation-RX

ArmA 3 - Liberation RX - Mission
GNU General Public License v3.0
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Mission fails right after starting #153

Closed AngelKing86 closed 5 months ago

AngelKing86 commented 6 months ago

We have a massive problem. We modified the fractions for BWMod, and after starting, we encounter ‘Liberation-RX’, resulting in mission failure. We’ve already reset the savegames, but with no success.

We've also tried it with a different faction or just with different mission parameters. Either we just stand on an island or everyone gets a black screen.

RPA LOG: 16:52:34 [CBA] (xeh) INFO: [13898,200.118,0] PreInit started. v3.16.1.231025 16:52:34 [CBA] (settings) INFO: Reading settings from settings file. 16:52:34 [CBA] (settings) INFO: Finished reading settings from settings file. 16:52:34 [CBA] (settings) INFO: Mission Config: File [cba_settings.sqf] loaded successfully. 16:52:35 [CBA-XEH] old SLX_XEH_COMPILE macro used on \LAxemann\L_Align\addons\Align_sys\functions\fnc_camShake.sqf 16:52:35 [CBA-XEH] old SLX_XEH_COMPILE macro used on \LAxemann\L_Align\addons\Align_sys\functions\fnc_checkContinue.sqf 16:52:35 [CBA] (xeh) WARNING: One or more children of class Air do not support Extended Event Handlers. Fall back to loop. 16:52:35 Wrong location draw style - "ACRE_RequiredDrawStyle" 16:52:35 [ACE] (common) INFO: Parsed Settings Configs [0.0 ms] 16:52:36 [CBA] (xeh) INFO: [13898,201.675,0] PreInit finished. 16:52:36 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:36 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:36 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:36 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:37 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:37 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:37 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:37 PortableHelipadLight_01_blue_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source) 16:52:37 "--- Liberation RX by pSiKO ---" 16:52:37 "version v2.0.14 build - date: 01/03/2024" 16:52:37 "--- Init start ---" 16:52:37 Error: Object(2 : 51) not found 16:52:37 Error: Object(2 : 52) not found 16:52:37 Error: Object(2 : 53) not found 16:52:37 Error: Object(2 : 54) not found 16:52:37 Error: Object(2 : 61) not found 16:52:37 Error: Object(2 : 62) not found 16:52:37 Error: Object(2 : 63) not found 16:52:37 Error: Object(2 : 64) not found 16:52:37 Error: Object(2 : 69) not found 16:52:37 Error: Object(2 : 70) not found 16:52:37 Error: Object(2 : 71) not found 16:52:37 Error: Object(2 : 72) not found 16:52:37 Error: Object(2 : 73) not found 16:52:37 Error: Object(2 : 74) not found 16:52:37 Error: Object(2 : 75) not found 16:52:37 Error: Object(2 : 76) not found 16:52:37 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 16:52:37 "--- LRX Mod Detection: BW_BLU vs A3_OPF_PAC" 16:52:37 Loading movesType CfgMovesDog_F 16:52:37 Reading cached action map data 16:52:37 Attempt to override final function - bis_fnc_storeparamsvalues_data 16:52:38 "Advanced Urban Rappelling Loading..." 16:52:38 "Advanced Urban Rappelling Loaded" 16:52:38 "Advanced Sling Loading Loading..." 16:52:38 "Advanced Sling Loading Loaded" 16:52:38 "Advanced Towing Loading..." 16:52:38 "Advanced Towing Loaded" 16:52:38 [CBA] (xeh) INFO: [13917,204.145,0] PostInit started. MISSIONINIT: missionName=Liberation_RX_BW, missionVersion=54, worldName=Tanoa, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false 16:52:39 Attempt to override final function - l_suppress_suppress_sys_fnc_fired 16:52:39 [CBA] (versioning) INFO: [13917,204.319,0] VERSIONING:cba=3.16.1.231025, zen=1.14.0.34, ace=3.16.3.79, bwa3=2.6, acre=2.12.0.1056, pzpl=0.1.3.3 16:52:39 [ACE] (common) INFO: Updating ACE from [] to [3.16.3.79] 16:52:39 [ACE] (common) INFO: ACE is version 3.16.3.79 - CBA is version 3.16.1.231025 (min required 3.16.0) 16:52:39 [CBA] (xeh) INFO: [13917,204.762,0] PostInit finished. 16:52:39 [ACRE] (sys_signal) INFO: Using radio propagation model: LOS Multipath 16:52:39 [ACE] (common) INFO: Settings initialized. 16:52:39 [ACE] (common) INFO: 24 delayed functions running. 16:52:39 "VCOM: Loaded Default Settings" 16:52:57 Server: Object 0:0 not found (message Type_185) 16:53:00 [ACRE] (sys_data) INFO: Data Sync for acre_player: [2:492,4] 16:53:00 Mission id: dc160f79dca1288d42a032bc639614fbb1b4d9cc 16:53:00 Error: Object(4 : 4) not found 16:53:00 Warning Message: Sound jump_sfx not found 16:53:00 Warning Message: Sound jump_sfx not found 16:53:00 Warning Message: Sound land_2 not found 16:53:00 Warning Message: Sound land_2 not found 16:53:01 soldier[BWA3_RiflemanAT_PzF3_Fleck]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:01 soldier[BWA3_RiflemanAT_PzF3_Fleck]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:01 "VCOM: Loaded CBA settings" 16:53:01 "VCOM: Loaded CBA settings" 16:53:02 soldier[BWA3_MachineGunner_MG3_Fleck]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:02 warning: entry "specular' size 4, expected 4 16:53:02 soldier[BWA3_RiflemanAA_Fliegerfaust_Fleck]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:02 soldier[BWA3_RiflemanAA_Fliegerfaust_Fleck]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:02 soldier[B_W_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:02 soldier[B_W_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform? 16:53:03 SelectionID "31" is wrong for shape "bwa3_uniforms\bwa3_uniform_crew.p3d" 16:53:03 SelectionID "32" is wrong for shape "bwa3_uniforms\bwa3_uniform_crew.p3d" 16:53:03 SelectionID "31" is wrong for shape "bwa3_uniforms\bwa3_uniform_crew.p3d" 16:53:03 SelectionID "32" is wrong for shape "bwa3_uniforms\bwa3_uniform_crew.p3d" 16:53:04 "--- LRX World: Tanoa - Auto-Name failed for marker: factory_5" 16:53:04 "--- Init stop ---" 16:53:04 "--- Server Init start ---" 16:53:05 "--- LRX Starting Civilian Manager" 16:53:05 "--- LRX Starting Patrols Manager" 16:53:05 "--- LRX Weather changed to 0.2 - rain 0 - fog 0 - wind 2/3" 16:53:05 "--- LRX Advanced Rappelling Initialized" 16:53:08 "--- Server Init stop ---" 16:53:08 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it. 16:53:08 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it. 16:53:08 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it. 16:53:08 Placement slopelandcontact failed on model a3\structures_f_exp\walls\net\netfence_01_m_8m_nolc_f.p3d. Missing landcontact or no points in it. 16:53:13 "--- LRX Cleanup player " 16:53:13 "--- LRX MP Warmup (no save done), 287sec remaining..." 16:53:13 "--- LRX Mission End!" 16:53:13 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:13 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:14 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:15 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first. 16:53:15 Warning: Adding units to a remote group is not safe. Please use setGroupOwner to change the group owner first.

tbox1911 commented 6 months ago

try to clear mission settings (in parameters)

AngelKing86 commented 6 months ago

Already done, we tested also with your pbo. But the mission failed instantly.

We started Liberation with the old Mod and it works as expected. Will it help if we send you the mission files?

tbox1911 commented 6 months ago

yep, send me the pbo

AngelKing86 commented 6 months ago

As I said, the files work locally in multiplayer, but not on a dedicated server.

Liberation_RX_BW.Tanoa.pbo.zip Liberation_RX_USAF.tanoa.pbo.zip

tbox1911 commented 6 months ago

if it's work locally in multiplayer, but not on a dedicated server, the issue don't come from the mission (it's the same code)

maybe you miss some addon on server ?

anyway, I'll test it on my dedi (I don't see any error in the misson itself)

AngelKing86 commented 6 months ago

Is it somehow possible to find out why the mission fails at the start? I can't find any clues as to why this shouldn't work. As I said, we use exactly the same modpack locally and the mission runs there, just not on the dedicated Windows server.

tbox1911 commented 6 months ago

I'll try your pbo on my dedicated, and it's work maybe there an error in server config ?

can you share the server.cfg and the server.rpt files ?

AngelKing86 commented 6 months ago

Unfortunately I cannot interpret an exact error. Attached is the server.cfg and the RPA file So far we have not been able to identify a mod that will cause the problem. liberation-tanoa.zip

tbox1911 commented 6 months ago

hi, in the log I see the mission startup `21:41:31 "--- Init stop ---" 21:41:31 "--- Server Init start ---" 21:41:32 "--- LRX Weather changed to 0.14 - rain 0 - fog 0 - wind 3/0" 21:41:32 "--- LRX Starting Patrols Manager" 21:41:32 "--- LRX Starting Civilian Manager" 21:41:33 "--- LRX Advanced Rappelling Initialized" 21:41:36 "--- Server Init stop ---" _now, LRX server started

then, the user quit.._ 21:41:41 "--- LRX Cleanup player AngelKing86 ()" 21:41:41 "--- LRX MP Warmup (no save done), 285sec remaining..." 21:41:41 "--- LRX Mission End!"`

you should wait a bit more before quitting, (max 1min)

all script errors come from other mod you could try with less mod ? (droggo)

come to our Discord to see mod conflict page https://discord.gg/wgg9DkHt

my advice: start your mission with only needed mod (faction BW_BLU), no more. and retry, maybe reset config and wipe save (in lobby parameters) it should work.

then add your mod 3 by 3 until you find the incompatible mod.