Closed logimy closed 2 years ago
It should be as easy as changing the line _killer = _instigator
inside only 3 files
addons\PAR\PAR_global_functions.sqf
,
scripts\shared\damage_manager.sqf
,
scripts\shared\kill_manager.sqf
to:
if (isNull (getAssignedCuratorLogic _instigator)) then {
_killer = _instigator;
};
hi, thanks for the info and patch I'll patch the tree files you mention
will be available in next build
build is out, you can test
build is out, you can test
will try after next server restart (~8hrs), thanks!
Everything works as intended! Thanks for your time!
Recently i tried to create a custom mission with zeus and encountered a problem: Whenever i hit a player with remote controlled unit using Zeus, server pops out messages from TK system about me is trying to friendly fire friendly unit.
This creating a lot of problems for players because of many actions appear in their scroll menu and this kind of behavior is hitting hard the immersion.
Is there a way to filter out remotely controlled units from TK system checks?