Closed tchegito closed 6 years ago
It's nearly the same usecase that #125 when hero is on the water leaf. During the dying scene, engine is trying to provoke map scroll (non sense !) and this lead to a crash because "previousMap" is NULL.
Fixed in [2.51]
It was once again a bug when hero was on the waterlily, walking as the leaf was against the border. Arriving on the next map, a mapswitch was automatically re-triggered.
d43a8d099df919df8424ec4d21bbc530ab7f68f7