In CrashReporter we're able to produce a report to send. At the same time, we could try to save the game. If player is currently on a situation where save is forbidden (on a platform, or during a cutscene), we'll save the respawn location if any. Else, we can't save anything.
Maybe we could try to recover, tell player that game has been saved anyway, and bring him to the main menu ?
In CrashReporter we're able to produce a report to send. At the same time, we could try to save the game. If player is currently on a situation where save is forbidden (on a platform, or during a cutscene), we'll save the respawn location if any. Else, we can't save anything.
Maybe we could try to recover, tell player that game has been saved anyway, and bring him to the main menu ?