Closed tchegito closed 5 years ago
[Fixed in 2.55]
Probably caused by the multithreading. Actually, just the creation of fixedThreadPool creates 5 thread. So, as we're not really needing that feature, we can stick to a simple sequential load.
9fd7588b52fdbab3c9588fc8574d63f7636b28c8
Maybe game was started before all XML was fully loaded ? Maybe an issue from the new way of loading scripts, with multi-threading.