Closed mjhorvath closed 3 years ago
In examine mode, it's already by default set such that this should be impossible. In fly/walk modes, you're moving through the geometry, so it's going to result in clipping. If you can give me a specific example where clipping happens in examine mode without setting ZoomMax, then I will investigate. If not, then it is working as designed.
Could you maybe add an user configurable option to change it from a plane to a sphere surrounding the camera? This would make the clipping less noticeable in walk/fly mode.
A third option would make it a sphere surrounding the object. This could be useful to modelers in some instances, maybe. (I am speculating.)
That's not how graphics rendering works, so no.
When I zoom really close to an object, the object and everything near it gets clipped by the clipping plane. Is there a way to set the distance of this plane to some smaller amount (or disable it)? Thanks.