I have written a prototype Flump runtime for MonoGame. It works very well aside from the fact that MonoGame does not support skew. This isn't such a big deal as I can live without skewed sprites, except to say that I don't have any way of knowing if the the x or y scale should be negative.
Essentially what I want to know at runtime is, is it possible to figure out if the x or y scale should be regarded as negative, based on the supplied keyframe values?
I have written a prototype Flump runtime for MonoGame. It works very well aside from the fact that MonoGame does not support skew. This isn't such a big deal as I can live without skewed sprites, except to say that I don't have any way of knowing if the the x or y scale should be negative.
Essentially what I want to know at runtime is, is it possible to figure out if the x or y scale should be regarded as negative, based on the supplied keyframe values?