tconkling / flump

Exports Flash .FLAs to GPU-friendly formats
MIT License
381 stars 70 forks source link

How to approach frameworks that lack skewing? #152

Closed jackwlee01 closed 5 years ago

jackwlee01 commented 8 years ago

I have written a prototype Flump runtime for MonoGame. It works very well aside from the fact that MonoGame does not support skew. This isn't such a big deal as I can live without skewed sprites, except to say that I don't have any way of knowing if the the x or y scale should be negative.

Essentially what I want to know at runtime is, is it possible to figure out if the x or y scale should be regarded as negative, based on the supplied keyframe values?