Travel and battle through the boss room maze with enemies
Player should be stopped from moving further in whichever direction the wall is when contact is made (Note: Some walls have depth where player character may pass into wall, but it must be ensure that it never appears as if they are standing in the wall)
Enemies should not be able to move any further in the direction of a wall.
As a developer I would like the walls to stop the player from advancing as well as stop the enemies from advancing.