td-kwj-zp2023 / webgpu-msm-twisted-edwards

WebGPU MSM Implementation (Twisted Edwards Curve) for ZPrize 2023
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floating points #124

Open TalDerei opened 9 months ago

TalDerei commented 9 months ago

investigate the use floating points types f32 and f16 in our shaders.

TalDerei commented 8 months ago

still haven't gotten the error bounds quite right for floating points, more experimenting required down the line. I'll keep this open anyways ~