tdauth / tenet

Tenet-style prototype map for Warcraft III: Reforged
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Make map more playable #26

Open tdauth opened 3 years ago

tdauth commented 3 years ago

Multiple games have shown that there are some issues:

Host the map multiple times to get much more input.

tdauth commented 3 years ago

Remove the multiboard if not debugging the map. It adds confusion. We have the "Inversion" timer now. Fix https://github.com/tdauth/tenet/issues/29 and https://github.com/tdauth/tenet/issues/32 Remove the full shared control if there is at least one human player (check in the leave event).

Try to improve the inversion and recording performance. Check if we can avoid storing certain stuff or further reduce the number of units. Since we know how long we could invert the time, we could add a constant MAX_INVERSION_OFFSET = 30 and drop ALL changes before that time. This might massively improve the performance for a longer game?

Less units will always help.

Add the hero abilities: https://github.com/tdauth/tenet/issues/25 Inversion might come later.

Fix inverting the conquering of the turnstile machine.

Help to orient in the beginning?

Fix the inversion of Neils team.

tdauth commented 3 years ago

Another idea to make inversion more likely is to add the following scenario.

Random inverted troops are spawned and protect some gold to go somewhere. These troops can be killed and the gold bars can be captured only if the time is inverted at the right time.