Many spells work fine as mass spells inspired by Mass Teleportation. However, they can get pretty unfair and need balancing or to be ultis. We are not sure how to make them work with AI if they are based on channel with a target area. They will probably need some custom code to order AI to cast them.
Place the dummies with missiles at the caster's position, increase their spell range to 999999, so we can see a missile flying from the caster.
Mass Target Divine Shield.
Mass Full Regeneration.
DONE: Mass Polymorph
DONE: Mass Invisibility
DONE: Mass Holy Light
DONE: Mass Entangling Roots
DONE: Mass Death Coil
DONE: Mass Control Magic
DONE: Mass Slow
DONE: Mass Finger of Death
Mass Spell Steal
Mass Inner Fire
Mass Curse
DONE: Mass Control Magic
Mass Storm Bolt/Firebolt
Mass Divine Shield or movable Big Bad Vodoo (not the same)
DONE: Mass Root
DONE: Mass Web
Mass Frost Armor
Mass Wind Walk
Mass Banish
Mass Illusion
DONE: Mass Bloodlust
DONE: Mass Cripple.
DONE: Mass Devour (depending on cargo).
DONE: Mass Ensnare
DONE: Mass Hex
DONE: Mass Mana Burn
Mass Drain
Mass Drain Mana
Mass Drain Life
DONE: Mass Faerie Fire
DONE: Mass Rejuvenation
DONE: Mass Sleep (good ulti).
DONE: Mass Cyclone
Mass Unholy Frenzy
Mass Acid Bomb
DONE: Mass Doom
DONE: Mass Charm (Sauron but add as separate spell).
Mass Aerial Shackles
Mass Transmute
...
The custom Aura system allows adding aura spells (good for slot 5):
Many spells work fine as mass spells inspired by Mass Teleportation. However, they can get pretty unfair and need balancing or to be ultis. We are not sure how to make them work with AI if they are based on channel with a target area. They will probably need some custom code to order AI to cast them.
Place the dummies with missiles at the caster's position, increase their spell range to 999999, so we can see a missile flying from the caster.
The custom Aura system allows adding aura spells (good for slot 5):